Season 2 Gameplay Overhaul
Every activity now has a purpose. Progress by actually playing the game — not just farming coins.
Season 2 is all about giving every activity a purpose. In Season 1, we noticed a few unhealthy gameplay loops:
- Farming money became the best strategy for almost everything.
- Legendary Pokémon became less valuable because anyone could eventually gamble for them.
- Battle Pass rewards weren't exciting enough.
- Battle Tower became repetitive.
- Some progression systems had too many requirements.
Season 2 aims to fix these problems.
🛠️ Season 2 Progress Tracker
A live look at where every Season 2 system stands. Click any item to jump to its details below.
- ✓Banner & Summon RevampOrbs currency + Gen 1–9 banners, 250 pity
- ✓Cobble Bazaar — Dynamic Shop/shop + /bazaar order book
- ✓Clan Revampterritory, wars, clan raid boss
- ✓Breeding ChangesHA gate + /unbreed lock
- ✓Pokédex Research Questslive — reward values being finalized
- ✓Battle Tower Revamproguelike Nuzlocke climb
- ✓Paradox CraftingElemental DNA synthesizer — /ascess paradox
- ✓Global Energy & Legendper-player Legend bar — /legend
- ✓PvP Ranked RevampBall tiers + Master Tier
- ✓Coins & Economy Revampcoin faucets cut ~60% — live
- ✓Jobs Revampquest-based questline + per-job NPCs
- Everything's underway — nothing left in the backlog 🎉
❄️ Arctis — The Season 2 Set
/gearSeason 2 arrives under an Eternal Winter. An ancient frozen kingdom wakes — aurora skies, crystal, permafrost, and the primordial cold of Kyurem. Arctis is the new seasonal Forge set, and it brings a roster of signature frozen Pokémon with it. Our Season 1 SolForge set lives on as a legacy set — you keep it and can still play it, but new SolForge Keys leave the store once Season 2 begins.
| Piece | Passive |
|---|---|
| 👑 Arctis Crown (Helmet) | Frozen Instinct — boosts Ice- & Fairy-type spawns and gives them an IV boost; attackers can be Frozen (bosses Slowed instead). |
| 🛡 Arctis Plate (Chest) | Frozen Soul (PvE) — Ice/Fairy start battles with +1 Atk or SpA; Heart of the Glacier cuts damage from Dungeon & Area Zero enemies. |
| 👖 Arctis Greaves (Legs) | Glacial Pursuit — higher catch rate on Ice/Fairy (small bonus to all); Frozen Recovery heals on PvE kills. |
| 🥾 Arctis Sabatons (Boots) | Winter's Grace — frozen terrain generates Frozen Crystals; Permafrost inflicts Frostbite on Dungeon/AZ enemies. |
| Item | Passive |
|---|---|
| ⚔ Frostfang (Sword) | Absolute Zero (PvP) — melee hits can inflict Frostbound (slow + no sprinting). |
| 🪓 Rimecleaver (Axe) | Frozen Hunt — held in the offhand, defeating wild Pokémon grants Seasonal Gear EXP + Frozen Shards. |
| 🏹 Whitewind (Bow) | Whiteout (PvP) — arrows create an icy gust that slows and cuts jump height. |
| 🎯 Borealis (Crossbow) | Aurora Shot (PvP) — bolts can partially ignore the target's armor. |
| 🛡 Aegis (Shield) | Icebound Aegis (PvP) — a successful melee block can Frostbound the attacker. |
| ⛏ Icebreaker (Pickaxe) | Frozen Excavation — mining frozen blocks rewards Ancient Dungeon Fragments, Gear EXP & Frozen Shards (premium loot). |
| 🥄 Permafrost (Shovel) | Frozen Cache — digging rewards Vote Keys, Level Keys & Gear EXP. |
| 🌾 Snowreaper (Hoe) | Cryogenic Bloom — harvesting rewards Bonus Crops, Rare Berries, Mint Leaves & EV-reducing berries. |
| 🎣 Glacial Line (Rod) | Frozen Waters — fished Pokémon have a higher chance of a Hidden Ability, higher IVs, or Alpha. |
Each Arctis piece levels up (I → VI). Higher levels raise the chance its passive triggers, all the way up to Overmax (VI).
| Level | Standard | Premium — Icebreaker |
|---|---|---|
| I | 5% | 3% |
| II | 8% | 6% |
| III | 11% | 9% |
| IV | 14% | 12% |
| V | 17% | 15% |
| VI — Overmax | 25% | 25% |
Wear the complete Arctis armor and every passive activation chance increases, you gain extra damage reduction against Dungeon & Area Zero enemies, nearby PvE enemies can be Frozen when they attack, and you leave a crystalline frost trail wrapped in a radiant aurora.
Eight frozen ultimate forms headline the season — each a defining form with one signature ability and its own signature move.
| Pokémon | Type | BST | Role | Ability |
|---|---|---|---|---|
| Arctis Kingambit | Fairy / Steel | 600 | Royal Duelist | Royal Edge |
| Arctis Tyrantrum | Dragon / Ice | 650 | Physical Wallbreaker | Absolute Predator |
| Arctis Noivern | Dragon / Dark | 620 | Special Wallbreaker | Frozen Requiem |
| Arctis Claydol | Rock / Fairy | 580 | Defensive Support | Frozen Domain |
| Arctis Escavalier | Bug / Fighting | 600 | Physical Sweeper | Relentless Assault |
| Arctis Dusknoir | Ghost / Psychic | 620 | Physical Juggernaut | Eternal Spirit |
| Arctis Kyurem | Ice / Dragon | 720 | AG Special Calamity | Absolute Zero |
| Arctis Dialga | Dragon / Steel | 680 | AG Temporal Fortress | Chrono Lock |
Seasonal Pokémon are treated as ultimate forms — no Mega Evolution, no secondary or Hidden Abilities, just one defining power each.
🎰 Banner & Summon Revamp
/gamble/ascsummon/bannerOne of the biggest problems we saw was that players would simply grind money and gamble until they obtained every Legendary. This made trading less meaningful and removed the excitement of obtaining rare Pokémon.
- Pity increased from 90 → 250 pulls
- Banners now use Orbs, a special currency — mainly earned through gameplay
- You can still buy a limited 10–20 pulls per day with coins, and coin gains are being heavily nerfed
- Battle Tower
- Area Zero
- Dungeons
- Daily Quests
- Weekly Quests
- Battle Pass
- Banner Rotation
Banners are now divided into Versions, each lasting 4 weeks. Instead of Trio Banners, we'll now feature Generation Banners (Gen 1–9).
This keeps banners fresh while making Legendary Pokémon more valuable again.
💰 Coins & Economy Revamp
Money is no longer the driving force for Legendaries — but coins still matter. In Season 2 they shift from "buy everything" to fuelling the content loop.
- Shop purchases, as always
- Safari entrance fee — Raid Bosses now spawn inside the Safari (no more fixed Spawn location, and no forced teleport to bosses)
- Entry cost for the content that rewards Orbs — Battle Tower, Area Zero, Dungeons and Raid Bosses
- Dungeon Keys are now purchasable with coins — the daily key allowance is removed
- A limited 10–20 Orbs per day can still be bought with coins
- Buy Claim Blocks and extra PC slots
- Convert coins directly into Tokens and Shards
To make that work, we're rebalancing the coin economy so coins matter more and money stops being the shortcut to everything.
- Coin payouts from Jobs, Fishing, Global Hunt, Area Zero & Raid Bosses, Contracts, Bingo, Daily Login, Playtime and the Solar Pass
- This makes every coin you earn worth more, and pairs with the new Orbs currency that powers banners
- Competitive rewards are untouched — Gyms, the PvP Ladder and Dungeons pay exactly as before
- Voting rewards and the Casino are unchanged
Every coin now carries more weight — thanks for building the economy with us. ☀️
🏪 Cobble Bazaar — Dynamic Shop
/shopSeason 2's /shop becomes the Cobble Bazaar — a living market where prices move with supply and demand instead of sitting at fixed values.
- The more an item is bought, the higher its buy price climbs
- The more an item is sold, the lower its sell price drops
- Buy price always stays above sell price — no infinite money printer
- Prices slowly heal back toward baseline over time
Watch the market, buy low and sell high — the Bazaar rewards paying attention to the economy instead of grinding one item forever.
🧰 Jobs Revamp
/jobsJobs move from a passive income system to an activity-driven questline. Instead of coins trickling in while you grind one action, you complete job quests to earn Paychecks — then claim them from that job's dedicated NPC.
- Do job activity → complete a quest → earn a Paycheck + Job EXP + Reputation
- Visit the Job NPC to accept quests, track progress, and claim your paycheck
- Paychecks can't be claimed remotely — no AFK salary, no automation
| Job | What you do |
|---|---|
| 🌾 Farmer | Harvest & grow crops — wheat, potatoes, melons, cocoa, cane, berries & more |
| 🎣 Fisher | Fish and reel in catches from the water |
| ⛏ Miner | Mine ores — coal through diamond, emerald & ancient debris |
| 🪓 Lumberjack | Chop logs, wood, stems & hyphae |
| ⚔ Slayer | Hunt hostile mobs & bosses |
| 🛠 Artisan | Craft & forge gear and Poké Balls |
| 🧭 Explorer | Discover new biomes & cover ground |
| 🧱 Builder | Place blocks & raise structures |
| 🧠 Trainer | Catch Pokémon & win battles |
Each job climbs through three tiers as you earn Job EXP & Reputation — unlocking harder quests, bigger paychecks, more quest slots, and exclusive rewards.
- Daily & weekly quest pools, with room for seasonal & event quests
- Quest types: Collection, Crafting, Combat, Exploration & Delivery
🎟 Battle Pass Revamp
The Season 1 Battle Pass simply wasn't rewarding enough. Season 2 greatly improves both the free and premium tracks.
- Orbs every 10 levels
- Premium Pass receives double Orb rewards
- Seasonal Essence
- IV Modifiers
- SBCs / GBCs
- Various progression materials
Reach Level 100 to earn a:
The Battle Pass now rotates every 45 days.
🌌 Area Zero Revamp
Area Zero has consistently been our most popular endgame activity, so we're expanding it significantly.
- PvP-enabled zones with 2x loot
- Alpha, Paradox, and Legendary Pokémon can spawn inside PvP zones
- Only Alphas can be caught — catch privilege is determined by Last Hit
- Paradox aren't catchable here — defeat them for Elemental DNA to use in Paradox Crafting
- Chance to obtain: Orbs, Elemental DNA, IV Modifiers
- Alpha every 10 minutes
- Paradox every 30 minutes
- After defeating 5 Alphas + 5 Paradox Pokémon, a Legendary will spawn
Progress is now visible directly on the Area Zero HUD.
🧬 Paradox Crafting
Paradox Pokémon can no longer be caught from wild spawns. In Season 2 you craft them instead.
Elemental DNA is earned from endgame content like Area Zero. This makes every Paradox a deliberate goal you work toward — not a lucky wild encounter.
🐲 Raid Boss Revamp
Raid Bosses are moving out into the world — finding one is now part of the hunt.
- Raid Bosses no longer spawn at a fixed location
- They now spawn inside the Safari at random coordinates
- No more automatic teleport to the boss
- Players have to find it within the Safari zone
📒 Pokédex Research Quests
Inspired by Legends: Arceus, every Pokémon gets its own research quest — giving the Safari a real purpose beyond just catching, and giving players something to do other than dungeon speedruns and fishing.
- Every Pokémon across Gen 1–9 — and each stage of its evolution line — has its own quest
- Tasks include catching a species, using specific moves, evolving, and leveling it up a set number of times
- No quests for Legendaries, since they don't spawn naturally in the Safari
Catch Charmander ×10 · Use Tackle ×5 · Use Ember ×5 · Use Flamethrower ×5 · Evolve to Charmeleon ×3 · Level up Charmander ×25
- Coins (e.g. ~50k) plus materials like Rare Candies per quest
- Final-evolution quests pay out more — e.g. a Charizard quest for 100k + a Master Ball
Exact reward values are still being decided.
⚡ Global Energy & Legend Revamp
Legendary spawning moves from a shared server bar to something personal you build up yourself.
/legendas the old shared system is scrapped, and Global Energy is now hidden/legendis now per-player — everyone has their own Legend bar- When your Legend bar is full, there's a 25% chance a Legendary spawns for you — if you meet the biome requirements
- After that roll, your Legend chance resets back to 0%
- Complete Daily Quests and Weekly Quests
- Win PvP battles
- Defeat Alphas and Paradox Pokémon for Legendary energy
- Minor Jobs activity still helps — but it's no longer the main driver
Every activity has a cap on how much it can contribute, so no single grind fills the bar — you reach 100% by playing across the server.
🏆 Battle Tower Revamp
Battle Tower was fun initially, but eventually became repetitive and easy to cheese. Season 2 completely redesigns it into a roguelike climb.
- Removed all format-specific towers
- Only Singles and Doubles remain
- Opponents use randomized teams ranging from OU to AG
- You draft 3 Pokémon from your party to start the run. The rest of your party is kept safe in your PC for the duration, and handed straight back when the run ends.
- If a Pokémon goes down, it's out for the entire run. No revives — not from a heal, not from the Shop. Choose your leads carefully.
- No healing between floors. HP, status and PP all carry from floor to floor, so you can't top up with
/pokeheal, a potion or a healer — you have to bring a real team, not one OP move. - New team slots unlock at floors 10, 25 and 50 (up to 6). Each one lets you draft an extra Pokémon out of your PC from the
/bts2menu.
A fresh 3-mon draft doesn't open against a full team of 6 — the tower ramps up with you:
| Floor | Opponent Pokémon |
|---|---|
| 1–3 | 3 |
| 4–6 | 4 |
| 7–9 | 5 |
| 10+ | 6 |
Every 10 floors you hit a checkpoint and pick exactly one reward. Your choice is saved — closing the menu or logging out won't waste it, just reopen /bts2.
- ❤ Heal Party — restore HP, status and PP on your surviving Pokémon. Does not revive downed Pokémon.
- 🔄 Swap — one switch: retire a downed Pokémon and bring a fresh one in from your PC, at full health. This is the only way to recover from a death.
- 🛒 Open Shop — spend the BT Tokens you've earned climbing.
- Checkpoints are now saved every floor
- Disconnecting no longer sends you back several floors
- Fusions are allowed in the Tower — and NPCs now use fusion Pokémon too
- Cosmog Ray nerfed — its trivializing one-shot spam is toned down, so AG isn't the only climb worth doing
- Sorry, Cosmog Ray and Gardevoir Queen enjoyers 😅
After Floor 50, every 10 floors your team level decreases by 5:
| Floor | Team Level |
|---|---|
| Floor 60 | Lv95 |
| Floor 70 | Lv90 |
| Floor 80 | Lv85 |
| Floor 90 | Lv80 |
| Floor 100 | Lv75 |
After clearing Floor 100:
- Automatically restart from Floor 1
- Earn increased Token multipliers each Prestige
Leaderboard titles remain for the Singles Crown and Doubles Crown.
🏅 Gyms & Elite Four Revamp
Having 24 Elite Four members across multiple formats was simply too much. We're returning to a simpler progression.
- One Elite Four
- NatDex OU format
- Requires 8 Gym Badges to challenge
Player Gym Leaders were a fun idea, but participation remained very low. Gym Badges will now play a much larger role in progression.
🛡️ Clan Revamp
Clans get a full progression and territory system in Season 2 — building a clan base is now something you earn and invest in.
Setting up a clan base now follows clear steps:
- Obtain a Clan Permit
- Create your clan
- Buy a Clan Base Build Permit to claim territory
Build permits come in three territory sizes:
- 250 × 250
- 500 × 500
- 1000 × 1000
The claimed area becomes clan territory, which clan officers can expand.
- Official clans are recognized on the server
- They pay a 5% land tax, scaled to how large their territory is
- Clans are capped at 5 members — you can buy up to +5 extra slots
- The cap keeps players from merging into one mega-clan
- Set relations with
/clan allyand/clan enemy
- Clan chat and ally chat
- A Clan NPC auto-spawns at the center of the clan build, or the leader can place it
- Each clan gets its own dedicated Raid Boss
- It spawns on a fixed timer
- Only that clan's members can hit it
The old Warzone is being removed and rolled into Clan Wars — proper clan-vs-clan conflict.
- Clan Raid Boss spawns and clan Pokémon battles
- When a trainer loses a battle, they forfeit 1 Pokémon to the enemy clan
- After the war match, the losing clan can buy back its stolen Pokémon
- If they don't buy them back, the winning clan keeps them as War Tokens
⚔ PvP Ranked Revamp
/pvpSince PvP is now part of rank progression, we're redesigning Ranked as well.
- Poké Ball IV → I
- Great Ball IV → I
- Ultra Ball IV → I
- Master Tier
Only 10 players may hold Master Tier at any given time. To qualify:
- Reach Ultra Ball I
- Rankings are based on total wins
- Every 24 hours, the Top 10 eligible players are promoted into Master Tier
Master Tier is designed to be competitive, prestigious, and constantly changing.
🥚 Breeding Changes
/unbreedBreeding gets fairer in Season 2 — genetics behave the way they should, and the Pokémon market stays healthy.
- An egg can only hatch with a Hidden Ability if a parent actually has one
- No more Hidden Abilities appearing out of nowhere when neither parent had one
- Ditto doesn't pass its own Hidden Ability — same as the official games
- Normal ability inheritance is unchanged, so genuine HA breeding works exactly as before
Sellers can lock a Pokémon so buyers can't mass-breed it and crash its value.
- Mark a Pokémon unbreedable with
/unbreed— it will never produce eggs - Only the Original Trainer (or staff) can remove the lock
- The lock travels with the Pokémon through trades, the GTS, gifts, and capsules — a bought battle-perfect Pokémon stays protected
Final Thoughts
Season 2 is focused on making every activity matter. Instead of farming one thing for everything else, you'll progress by actually playing the game:
- 🏆 Climb Battle Tower for Orbs.
- 🌌 Explore Area Zero for rare resources.
- ⚔ Compete in PvP to reach Master Tier.
- 🏅 Challenge Gyms and the Elite Four.
- 📖 Complete the Battle Pass.
- 🎰 Spend your hard-earned Orbs on the current banner rotation.
- ❄️ Forge the Arctis set and hunt its signature frozen Pokémon.
Every system is now connected, creating a more rewarding endgame where time spent playing translates directly into progression — not just more coins.
Ready to dive into Season 2?